Hero Traits

Qualities

Midgard Saga Heroes have qualities of White, Blue, Purple, Purple+, Gold, Gold+, Red, Red+, Diamond I, Diamond II, Diamond III, Diamond IV, Diamond V. Heroes of higher qualities have more powerful attributes. Qualities can be leveled up via Merge.

Classes

There are six Classes in the game. Different Classes will have different combat styles with advantages and disadvantages.

  • Knight (Sword)

Defensive. Combat style is melee physical attacks. Weapons are defensive, with high block chance and high damage reduction from blocks.

  • Knights (Spears)

Offensive and defensive. Combat style is melee physical attacks. Weapons are offensive and defensive, with high accuracy and critical strikes.

  • Rangers (Bows)

Weak defense. Combat style is ranged physical attacks. High critical strike chances and critical strike damage.

  • Rogues (Daggers)

High attack speed and evasion. Combat style is melee physical attacks. Low damage per hit but has a faster regeneration of ultimate cooldowns.

  • Mage (Staff)

Weak defense. Combat style is ranged spell attacks. High critical strike chance and pierces blocks.

  • Mage (Orbs)

Healer. High in HP. Weapons are defensive.

Factions

There are five Factions in the game. They are Emerald Breeze, Azure Tides, Crimson Flame, Holy Light, and Dark Shadow. Every Hero belongs to one Faction. Holy Light and Dark Shadow are only for Epic Heroes.

Emerald Breeze, Azure Tides, and Crimson Flame counter one other. For example, Heroes of Emerald Breeze will increase their damage by 25% when battling Heroes of Azure Tides, but will receive 25% more additional damage from the Crimson Flame Heroes.

Holy Light and Dark Shadow counter each other, with 25% more damage increased.

Ultimates

Ultimates are the initial abilities of the heroes and cannot be modified.

Attributes

Attributes include: Attacks, HP, Physical Defense, Resistance, Accuracy, Evasion, Critical Strike Chance, Critical Strike Damage, Luck (Reduces Critical Strike Chance when being attacked), Block Chance, Block Damage Reduction, Penetration (Reduces the Block Chance of an enemy when attacking)

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